![]() If a few (but not all) maps got made for E4, then level progression, at a minimum, would have to be altered to fit, although this applies to Doom II as the IWAD as well. If the project gets cut down (due to Episode 4 not really getting any attention from mappers), this would actually need to be changed yet again to running off Doom.wad as its IWAD - a situation that could be avoided if we're using Doom II entirely. Simpler gameplay due to not having to worry about several types of enemies that Doom II has, letting the player make some presumptions that would not be safe if these were Doom II enemies. I'd rather give mappers the choice of "throw a legion at them" or "throw some badder nasties at them." You can't really do that in Doom unless you send out a swarm of Cacos or Barons of Hell, and almost everything else is solved in a couple of Shotgun shots. More limited bestiary means that harder levels will generally devolve into "throw more enemies" at the player, a situation that an expanded bestiary can avoid. No real need to port over anything - just need a new set of maps. This is an Ultimate Doom project, so it's the natural choice. So then, I will present the arguments for both Ultimate Doom and Doom II as an IWAD, see what the community thinks, and we will go from there. Not that I don't trust this community as a whole, but there's always some knuckleheads out there. You don't have to be part of the project to participate or vote - but I really want to minimize conversion pain, and simply put, the sooner this is decided, the better. And yes, to prevent shitvoting, votes are public. To try to centralize (and formalize) all feedback on that topic, I've create this sub-topic here, along with a poll. There's been some debate in my proposal for the Ultimate Doom: By The Map project as to which IWAD to use: Ultimate Doom, or Doom II. ![]()
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